What happens when you start playing through Super Mario Bros. 3 with your three old son? Soon, he learns to move around the map and enter levels. He then starts to make slow progress in levels as he learns the importance of jumping, and that Koopas and Goombas are not your friends.
What happens when we complete World 4? The Princess gifts us the "P-Wing" and it is stored in our inventory, where I forget about it like the other items there.
After playing World 5-1 a few times with him watching, he decided he wanted the controller and I went to make some food for Bean 2. As I was preparing the food just a few yards away, I heard a sound coming from the television that caused me to look over. What did I see? Keep reading in the Caffeinated Thoughts section below to find out!
Super Mario Bros. 3 (SMB3) was originally released for the Nintendo Entertainment System, NES, on February 9, 1990 in the U.S. SMB3 was re-released for the Wii's Virtual Console on November 5, 2007 at a price of 500 Wii Points, which is only $5.
The game was developed at Nintendo's EAD studio, and while it originally released before the Entertainment Software Rating Board's rating system was around, SMB3's Virtual Console release has an ESRB rating of "Everyone" with no content listed for gamers or parents to be aware.
How many hours have Wii owners reported playing Super Mario Bros. 3's digital release for the Virtual Console in the U.S., since it released? Brew yourself some coffee, and let's take a look!
The Brew
Super Mario Bros. 3 has approximately 798,090 U.S. Wii owners that have reported game-play data through the Nintendo Channel, with 1,701 days reported. The game's average play-time per day/session reported is 54 Minutes.
Super Mario Bros. 3's Virtual Console release does not have a MetaCritic.com, or GameRankings.com, "professional" review score average. What about customer reviews for SMB3 though? The game has an 87.14% review score average on Amazon.com based on 14 customer "reviews". The game has a MetaCritic.com "User Score" of 8.6 out of 10, based on 13 ratings.
How much has SMB3's U.S. Virtual Console release made Nintendo? Super Mario Bros. 3 has made Nintendo about $3,990,450 just based on the number of U.S. Wii owners that have reported data, and the game's $5 price point.
Caffeinated Thoughts
Again, after completing World 4 and playing World 5-1 once or twice, Bean 1 took over the controller and I went to fix dinner for Bean 2. Then, I heard a familiar sound coming from Super Mario Bros. 3 that caused me to look over at the television.
What did I see? Bean 1 was back in World 5-1 but instead of walking and jumping, he was flying through the air! It was the flying sound I had recognized, and he was flying so high that Mario had left the top of the screen, and couldn't be seen. I think perhaps in my excitement of, "You're doing great!", he got distracted and stopped pressing the 2 button which caused Mario to come floating back down.
I was still wide-eyed and wondering if he would finish the level, but Mario floated back down and landed behind a three high block tower. What did Bean 1 do? He jumped right over it, and was heading for the finish! There was a problem though that I didn't know about yet. World 5-1 has an enemy planted directly under the item block that ends the level.
I was thinking in the final seconds of gameplay, "I hope he makes this!" and then, "Oh, not an enemy at the end!", but Bean 1 continued forward with Mario, and when he approached the item block he jumped up, over the enemy, into the item block beating the level!
Super Mario Bros. 3's World 5-1 is the first level that Bean 1 has beaten in any Mario game completely by himself, and hopefully it won't be his last! If you heard loud cheering this past Tuesday, that was probably me congratulating him.
Super Mario Bros. 3, World 5's first half. |
If you have played Super Mario Bros. 3, but perhaps don't remember what World 5-1 is, the video below is a "re-enactment" of sorts without the "P-Wing". I highlight the three block tower Bean 1 landed behind and the enemy at the end of the level as well:
Questions
If you haven't played Super Mario Bros. 3, is it a Super Mario Bros. game that you are interested in?
If you have played Super Mario Bros. 3, do you have any great memories from the game?
In Super Mario 3, Mario is on an adventure to save the damsel princess in distress. The princess is kept captive eight worlds apart by the enemy, Bowser.
ReplyDeleteCanadian numbers
ReplyDelete1,110,711 hours 1,222,133 times
Per person: 12 Hrs 26 min 13.69 times
Or 89,270 Canadian Wii owners have reported figures, this is 11.2% of the US total.
At 500 Wii points, this netted Nintendo about $450,000
Nice re-enactment and that's awesome that he completed the level. Looking forward to some mario with my oldest at some point.
ReplyDeleteSMB3 is such a great game that I remember playing a good bit on both the NES and Famicom. I put a few hours into the VC until I got distracted with Super Mario World. In some ways it's hard to go back to SMB3 after SMW.
Have you played the game yourself?
ReplyDelete"I put a few hours into the VC until I got distracted with Super Mario World. In some ways it's hard to go back to SMB3 after SMW."
ReplyDeleteHaha, kind of funny. He selected Super Mario 64 on the menu I think on Wednesday or Thursday this week, so I decided I would plug-in the Classic Controller and see what he did.
Now, it's not only Super Mario 64 that he runs around in, but also Super Mario World. He switches back and forth, but he's been on Super Mario World a lot in the last 2 days.
Ha, that's great!
ReplyDeleteI hope that's a joke question :P
ReplyDeleteMario 3 was my most played. I had a Famicom growing up so I got to play it before all my friends as the game was out in 1988 in Japan!
I remember throwing the controller in anger when I couldn't make the perfect jumps in the castle or world 5 (I believe)
The scale of the game absolutely blew me away.
That said I haven't downloaded the Wii VC version. I may pick it up if it comes to 3DS.
"I got to play it before all my friends as the game was out in 1988 in Japan!"
ReplyDeleteHaha, I did learn that snippet in my research for this piece, and was surprised by it.
"I remember throwing the controller in anger when I couldn't make the perfect jumps in the castle or world 5 (I believe)"
Haha, we just made it to World 5, so I'll let you know how it goes if we progress anymore in it.
"That said I haven't downloaded the Wii VC version. I may pick it up if it comes to 3DS."
If you own a DS, there was a GBA version for the game, Super Mario Advance 4. So, I would imagine that version could head to the eShop as a handheld title if anything.
Thanks for the feedback!
Ahhhh, I have outstanding memories of this game. I still recall how heavily it was advertised before its NES release, and then my best friend and I sunk HOURS into beating this game a variety of ways - warp whistles and straight through. I do believe out of my family, the only other one to beat SMB3 was my son. My oldest just doesn't play games much (though she was recently in agreement with me that World 4 was both of our favorites for the supersized elements) while my youngest was complaining that worlds 7 and 8 were too hard. Congrats to the little bean so far. :)
ReplyDeleteThe game is definitely challenging, and I have thought about the warp whistles...but we're just going straight through right now. Though, now he has picked up on Super Mario World, and it's back and forth between those two a lot right now. Super Mario 64 gets a decent amount of play as well.
ReplyDeleteThe fact that your youngest complained about Worlds 7 and 8 though, does that mean she made it that far?
As for Bean 1, it's so hilarious listening to his reactions. Just tonight I was playing Super Mario World and he was watching closely. I was riding on Yoshi, and there were the little spiked enemies (Spike Top I think) crawling at me, and so I fired off Yoshi's deadly tongue.
Yoshi proceeded to grab and swallow the enemy...to which Bean 1 replied, "Yoshi, that's disgusting."
Thanks for stopping by!
You know, for some reason Super Mario World just never clicked with our family quite the same way. I suspect the reason is me - I didn't own a SNES right out of the gates so I missed a lot of the mario titles on that system early on (I had a Genesis instead the first few years).
ReplyDeleteYeah, my youngest got to 7/8 - with some help. My son and I coached her on warp whistles. ;)
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