Coffee Beans:
Super Mario Galaxy 2 (SMG2) released on May 23, 2010 with a MSRP of $49.99 for the Nintendo Wii. The game was a sequel to Super Mario Galaxy which released for the Wii on November 12, 2007.
SMG2 was developed by Nintendo's Entertainment Analysis and Development studio in Tokyo, Japan. The game received an "Everyone" rating by the ESRB with "Mild Cartoon Violence" listed as content for gamers/parents to be aware of.
We last looked at SMG2's game-play hours as they were recorded on December 27, 2010, and you can read that report HERE.
How many hours have Wii owners spent in Super Mario Galaxy 2 during the last year, with 366 days reported? Let's take a look!
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Hours shown are for United States of America Wii owners that report game-play data via the Nintendo Channel. The hours shown are not for all Wii owners that have played Super Mario Galaxy 2. |
Approx. Number of Players Having Reported Data:
Super Mario Galaxy 2 has about 401,745 Wii owners that have reported game-play data through the Wii's Nintendo Channel, over the last year.
Reporting Player Increase:
How many more players has SMG2 seen increased in reporting data since it first debuted in May 2010, and also since the last report right after Christmas? Super Mario Galaxy 2 has seen an increase of about 388,405 more players having reported data, since the game's data debuted on May 31, 2010. The game has seen an increase of about 129,332 more players that have reported data since the data was recorded, and reported, just after Christmas.
Average & Total Game-Play Hours:
Super Mario Galaxy 2 now has 11,927,239 Total Hours of game-play reported, which is an increase of 11,826,576 Total Hours reported since the data debuted on May 31, 2010; and it's an increase of 4,127,021 Total Hours reported since December 27, 2010.
SMG2's average play-time is now 29 Hours 42 Minutes "Per person" having reported data, which is 1 Hour 4 Minutes higher the average recorded on December 27, 2010; and it is 22 Hours 9 Minutes higher than the average "Per person" reported when it first debuted.
The game's average play-time per session is now just over 2 Hours 9 Minutes.
Sale Rank & Advertised Price:
Super Mario Galaxy 2's
Sale rank and advertised price were recorded around 11:55PM on May 29, 2011.
Review Score Averages:
Super Mario Galaxy 2's "professional" review score average is 97.12%, based on 54 reviews on GameRankings.com.
The game has a 4.5 out of 5 Stars rating on Amazon.com, based on 284 customer reviews.
SMG2's customer review score average is 92.18% when the reviews are converted to a 100% review scale.
Review score averages recorded around 11:55PM on May 29, 2011.
Filtered Thoughts:
I still have not played Super Mario Galaxy 2, and as long as I am taking to get through my video game backlog, it could be a while before I do play it.
If you have not seen anything about Super Mario Galaxy 2, the trailer below shows off a good bit of the variety of game-play you should expect from the game:
As for the data, the game-play hours reported for Super Mario Galaxy 2 over the last year are pretty good, though I think it's safe to say that SMG2's reported hours will not get close to Super Mario Galaxy's current number of reported hours, which is more than 50 million "Total Hours".
Again, while I have not played SMG2, I think the average hours reported "Per person" are about what I would expect it to take to beat the game, though I am not sure.
Questions:
If any of you have played and beaten Super Mario Galaxy 2, how many hours did it take you to complete? If you beat it once, have you found yourself going back to play it again, or perhaps just to collect everything?
If you are interested in Super Mario Galaxy 2, you can see used and new prices for it on Amazon.com linked below: