Coffee Beans:
This post includes a video showing off game-play footage from online matches in Greg Hastings Paintball 2, for the Wii. The matches shown were played on Skirmish USA's Tunnel Town map. I checked Skirmish.com, to look for real-life photos of the field, and the only one I found was:
Skirmish.com has the field titled, "The Tunnels", so I'm not 100% positive it's the same one, but I think it is.
The rounds, "Best 2 of 3", were Single Capture-the-Flag(CTF). If you were marked or "eliminated", you were reinserted into the map after about a 5 second spawn time.
I believe the players I played the matches with were:
- Unnamed Team
- liz
- spesel teme
- critical
- rt
- FIRECRACKERS
- destroyers
I don't know any of them in real-life, but perhaps I'll end up playing with them again in the future. Here are two of the rounds we played:
Saturday was the first day I was able to get into an online match, that had 4 players on each team. If you play online, you may notice when you shoot somebody sometimes it can take a few seconds after you shoot them, for the "elimination" to be confirmed. I can't tell if it is latency/hit-detection issues, or if the players I shoot sometimes are using the "wipe" function to try and stay in the match longer.
Around 1:38 in the video, you can see an instance where I was shot, and it takes about 5 seconds for me to be "eliminated", because I didn't call myself out and I didn't try to "wipe" the hit off. I just kept advancing away from where I had been hit, getting the flag further toward our goal. When I watched that again, it makes me want to think the delay in eliminations is not hit-detection or latency issues, but actually the way it is designed.
The matches themselves seemed to run pretty smoothly on my end, and I really like the level designs for some of the fields.
If anybody has any specific questions about Greg Hastings Paintball 2 on the Wii, let me know!
If you are interested in Greg Hastings Paintball 2 for the Wii or Xbox 360, you can see prices on Amazon.com linked below for both games:
My copy of Greg Hastings Paintball 2 was provided by Majesco.
Around 1:38 in the video, you can see an instance where I was shot, and it takes about 5 seconds for me to be "eliminated", because I didn't call myself out and I didn't try to "wipe" the hit off. I just kept advancing away from where I had been hit, getting the flag further toward our goal. When I watched that again, it makes me want to think the delay in eliminations is not hit-detection or latency issues, but actually the way it is designed.
The matches themselves seemed to run pretty smoothly on my end, and I really like the level designs for some of the fields.
If anybody has any specific questions about Greg Hastings Paintball 2 on the Wii, let me know!
If you are interested in Greg Hastings Paintball 2 for the Wii or Xbox 360, you can see prices on Amazon.com linked below for both games:
My copy of Greg Hastings Paintball 2 was provided by Majesco.
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